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Title:
Vile Flesh
Filename:
levels/doom2/Ports/megawads/vile.zip
Size:
5.29 MB
Date:
03/24/04
Author:
Gwyn Williams
Description:
Credits:
Base:
Build time:
Editor(s) used:
Bugs:
Rating:
(95 votes)
5 stars - legendary
4 stars - pretty darn good
3 stars - average
2 stars - meh
1 star - awful
0 stars - vomit
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View vile.txt
=========================================================================== Update to : Vile Flesh Demo (VILEDEM.WAD) Advanced engine needed : Zdoom/Boom. Boom recommended (no special ZDoom features implemented) Primary purpose : Single play =========================================================================== Title : Vile Flesh Filename : VILE.Wad Release date : 24/05/04 Author : Gwyn Williams Email Address : gman@williamsg2.fsnet.co.uk Other Files By Author : This is the first! Misc. Author Info : I've been slogging away at this on and off since 2001. Bloody hell. I hope you all enjoy playing! Description : Vile Flesh is a full 32 level replacement for Doom2. You'll find the fist few levels are perhaps more reminicent of the original Doom, and as you progress, the levels become larger, more complex and far more challenging (think Eternal Doom). I've done my best to implement difficulty settings, but they don't make a big difference on later levels anyway. I hope you enjoy playing Vile Flesh! ============================================== It had to happen sooner or later... With the UAC in tatters and all off-world projects on hold, the only functioning UAC base is on Earth (though it's been kept well and truly hidden from prying public eyes). It was only a matter of time before something went wrong... Using the UAC's supposedly dismantled interstellar gateway system, the demons of Hell have brought more than the hoards of the undead with them. This time they bring the very essence of Hell itself. And guess who's been called in to clean up the mess. Only a small portion of the original architecture remains, making maps and floor plans practically useless. But you're not fussed.
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