An 'interesting' wad which (unintentionally) shows off the learning curve I've been through in the last 4 years. It's got a very loose story centred around a 'Hell on Earth' sort of theme, just from a more civilian viewpoint. This is now on v1.2, but only the zdoom forumers would have got the original release(s).
Credits:
Id games, Randy Heit (Zdoom), the makers of all of the editors I used and Hank Leukart (for the Hacker's guide to Doom, a great start point). My brothers for testing the wad and providing some ideas when I got stuck. Also a special thanks to the zdoom forumers who played my initial release, for their feedback and advice on changes for the current version.
Base:
New from scratch
Build time:
Over 2 years, on and off (mainly off...)
Editor(s) used:
(Originally) DEU 2, NWT and DeHackEd, but around about MAP18 I got DoomBuilder and XWE and have used them for the rest of the mapping and resource managing