Title: |
Phrygia |
Filename: |
levels/doom2/Ports/p-r/phrygia.zip |
Size: |
169.4 KB |
Date: |
02/17/17 |
Author: |
Fonze |
Description: |
Tiny Boom (-complevel 9) speedmap that I made while helping a friend get into mapping after the last Joy of Mapping (3) session. We mapped for 3 hours, then spent another on bug fixes, touch- ups, and cackling like hens about our nails and the feathering of our hair. I got some feedback and made a couple quick, minor changes... all- in-all about 4.5 hours of work. The map takes 5 minutes or less to beat and features rocket- centric, light-slaughter gameplay. Difficulty settings are implemented, though admittedly HNTR is a joke setting. Still, HMP is a much easier, more casual experience. Uses textures from Jimmy and a sky from Mech. Midi "Phrygia" comes from Battle of Olympus NES game. |
Credits: |
Id, the Doom community, Jimmy for the beautiful textures, Mech for the gorgeous sky, Battle of Olympus NES game for the song, Bloodshedder and The Green Herring for maintaining the archives, Ling for keeping DW alive after AG shut down, and Decay for bringing fat smiles. Special thanks to rdwpa and dobu gabu maru for testing/feedback. |
Base: |
Biscuits made from scratch the way Momma used to. |
Build time: |
4.5 Hours |
Editor(s) used: |
GZDB, Slade3 |
Bugs: |
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Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| How to make your speedmap feel like a real map? Create a small room and fill it with revenants. Pointless. | x |
View phrygia.txt
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