Title: |
Pigeon Speedmapping Session 2 -- Too Many Birds |
Filename: |
levels/doom2/Ports/p-r/pigeon02.zip |
Size: |
4.01 MB |
Date: |
11/10/17 |
Author: |
A2Rob, antares031, Breezeep, bzzrak, dl_simc, Myst.Haruko, NeedHealth, NoisyVelvet, Spie812, The 300 |
Description: |
The wad has been updated as of November 15th 2017.
The goal of this speedmapping session was to create maps within a 3 hour time limit. Overall, we ended up with 14 maps, made using the following themes:
1) Maximum of 6 textures and 6 flats; 2) Maximum of 46 monsters; 3) Boxes!! Crates!!! Heck it, e2m2!! Yay!!!; Bonus 1) Only use cc4-tex.wad textures; Bonus 2) Every adjoining sector must be a different height (at least 4 units difference).
Only one theme needed to be used.
Maps were created on 11/4/17, during two separate sessions throughout the day. Map09 was removed and replaced with a buffer level of sorts. |
Credits: |
cc4-tex.wad for textures; bioshockfan90 for the map order; Walter confetti for the INTERPIC; everyone who participated; Myst.Haruko for updating the wad |
Base: |
New from scratch, with textures from cc4-tex.wad |
Build time: |
2-4 hours per map |
Editor(s) used: |
GZDoom Builder, SLADE |
Bugs: |
None this time. |
Rating: |
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Download mirrors:
/idgames protocol:
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View pigeon02.txt
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