Title: |
RealCombat |
Filename: |
levels/doom2/Ports/p-r/realcomb.zip |
Size: |
6.6 MB |
Date: |
07/10/06 |
Author: |
Sterling "Caligari_87" Parker |
Description: |
This is a grand release of my once greatly hyped RealCombat simulation. In here you'll find six sequential verisions of the WAD (although versions 5 and 6 may be the same) as well as changelogs, previous Info files, a detailed overview / description file, and source code for the script libraries (for Apothem, if he's still working on that Halo project).
Also see: http://www.wadsinprogress.info/index.php?a=listwads&wad=482 http://forum.zdoom.org/potato.php?t=4790 |
Credits: |
(in no real order) id Software (Doom2) Randy Heit (ZDoom) Stian "zsignal" Skjondal (SKYPACK2.wad) Bungie and Microsoft (Halo) MonoxideC (HMT 3.5) Sgt Daniel G. Snyder, USMC (MARINE1.WAD) Mr Pink (MARINES.WAD) MasterOFDeath (Beta Testing/Suggestions) Bouncy (Beta Testing/Suggestions) chronoteeth (Beta Testing/Suggestions) BetaSword (Beta Testing/Suggestions) wildweasel (Beta Testing/Suggestions) Nmn (Beta Testing/Suggestions) Spray (Beta Testing/Suggestions) CheapAlert (Beta Testing/Suggestions) TheDarkArchon (Beta Testing/Suggestions) geedougg (Beta Testing/Suggestions) HotWax (Suggestions) Enjay (Suggestions, NJTRAIN.wad) *Viper* (Suggestions, esp GetActorAngle) Anyone else who contributed |
Base: |
MARINES.WAD / MARINE1.WAD Halo: Combat Evolved (PC) |
Build time: |
A loooonnnngggg time |
Editor(s) used: |
DoomBuilder, XWE 1.15, HMT 3.5, CoolEdit 96, GIMP, Photoshop 3 |
Bugs: |
Laggy as hell in places. May crash GZDoom Don't cheat for any other guns, might crash Versions 5 and 6 may be identical\ See individual TXTs for other bugs |
Rating: |
(2 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
View realcomb.txt
|