Title: |
Temple Of Reflection |
Filename: |
levels/doom2/Ports/p-r/reflect.zip |
Size: |
134.51 KB |
Date: |
02/28/06 |
Author: |
Kyle Guthrie [Skunk] |
Description: |
Enter an ancient temple in the middle of the desert, hell bent on destroying the demonic force that now resides inside. |
Credits: |
Daniel for getting me the textures I used. Kenco for the music. (Shadowgate) |
Base: |
From scratch |
Build time: |
About a month. |
Editor(s) used: |
Photoshop
Doom Builder
XWE
MS Paint |
Bugs: |
HOMs with the portals, other than that none known. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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StupidBunny
| Has its moments, and the music is pretty cool. But most of it is a cramped, tedious labyrinth, made worse by all the blocking grates that don't show on the automap. | x | |
Anonymous
| Heck of a name, Kyle Guthrie. I picture a folk-guitar-pickin' mountain man. And not a Doom level designer. This is technically pleasant, but it's a bloody maze, like 3D Monster Maze for the ZX81, but in 2006! It's a maze game, for heaven's sake. I can remember 1981, I was alive then. Peter Davison was Dr Who and I had not yet had my first sexual experience. There was only one space shuttle and Return of the Jedi hadn't come out. | x | |
Anonymous
| A green marble maze with horrible, extra-cramped gameplay to boot...how delightful! The music was kinda nice though and fit the mood somehow, hence I'll give it 1 star ;) | x | |
Anonymous
| Well, a maze. I usually hate mazes. But I preety enjoyed this one. It has a great atmoshpere of a temple in Egypt and stuff (yellow and sun outside :), and some nice areas after the mazes. I had good fights. 4/5 - Optimus | x |
View reflect.txt
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