Title: |
De Kerker (The Dungeon) |
Filename: |
levels/doom2/Ports/p-r/rf_kerkr.zip |
Size: |
1.57 MB |
Date: |
03/02/06 |
Author: |
ravage |
Description: |
After god knows how long with Zdoom, I decided to open my options and try other ports as well. This is my first map for Eternity (v3.33.02), and one of my more fun maps to make. |
Credits: |
id software, the Freedoom team, and Sasaki, for being a direct and indirect inspiration. |
Base: |
New from scratch |
Build time: |
Two weeks |
Editor(s) used: |
Doombuilder, NWTPro 1.14b, Inkworks |
Bugs: |
not that I know of |
Rating: |
      (12 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | I must say this is a good looking level and thats why I'm sorry to say I can't finish it. I don't know where the hell to go or what to do next. I have better things to do than dick around looking for the next whatever. 8/20/07 | x | |
Anonymous
     | Beautiful looking map with a great texture set (where are they from?), which would have benefited from some new music too. There's lots to explore, which can get a bit confusing, and it quite often feels too cramped and overcrowded for my tastes, but it's still a great map and good example of eternity features. 4/5 FP | x | |
Anonymous
     | Holy.....shit! 5/5 -=R3D=- | x | |
Anonymous
     | Usually I don't play in anything else than Zdoom, because most other modern ports limit the speed to the original 35fps ;P
But I have several ports in my HD and so I decided to try this WAD too. A big level, preety cool details, action,. during the play I was in the lava and IDDQDed but that was my mistake ;). It's preety damn good I think, even if I haven't played it till the very end.. 4/5 - Optimus | x | |
Anonymous
     | new texture and detail good..but hard to find way.. | x | |
Anonymous
     | interesting level 4/5 | x | |
Anonymous
     | This is really nice! Looks great, plays OK - not so tough, but not a complete walk in the park either. Perhaps the progression isn't completely obvious, and the weird-looking automap doesn't help either. | x |
View rf_kerkr.txt
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