Title: RJSLOTH
Filename: levels/doom2/Ports/p-r/rjsloth.zip
Size: 1.13 MB
Date: 05/15/10
Author: TimeOfDeath (Chris Balch) and Morrison
Description: This is a rocket jumping wad designed for ZDaemon rocket jumping behaviour with default gravity and no air control.

MAP02 was originally made in November 2006, before the new superjump techniques were developed.

MAP06 was originally made in 2007 for Morrison's masterjumps.wad. The map was his idea and we each built our own sections. In the exit room there are teleporters that take you to each section of the map. The GATE3 teleporters take you to a section that Morrison built. The GATE2 teleporters take you to a section that I built. Morrison built the exit section and I built the starting section. In 2008 I did some updates to the map, like higher jumps and an intermission section with a cyberdemon after you complete each jumping section. Also, after you spend about 100 seconds in one section, it becomes easier (a floor lowers so you don't have to jump as high).

MAP10 was made in 2008 and is a modified version of MAP02. After the new superjump techniques were discovered, MAP02 became less difficult. So, I made every jump higher and added some stuff (including the plasma gun, but it's possible to max this map using only the rocket launcher). Morrison helped with some scripting.
Credits: id Software - Authors of the ports and programs I use - Morrison for the genius idea of putting lifts at teleporter destinations so players don't get stuck - EarthQuake for the dehacked - id Software and Afterglow for q1tex.wad - TeamTNT for the key textures in retres.wad - All of the rjumpers and rjump mappers -
Base: New from scratch
Build time:
Editor(s) used: Doom Builder 1.66, XWE
Bugs:
Rating: (6 votes)


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Reviews:
Anonymous
MAP06 and MAP10 are the most sadistic rocket jumping maps I have ever seen in my life. I love it.x
Anonymous
Of course RJ is Doom. RJ has been used as a speedrunning trick for a long time in Doom. With the addition of freelook and jumping, there are much more possibilities for higher jumps and combos. It's a great skill to possess and will only help to make you a better overall Doomer.x
Anonymous
RJ != Doom 0/5x
Anonymous
a brilliant wad pushing the absolte edges of rj possibilities (though dated in case of map02). the few people with strong grasp of zdaemon's rj principles: 5/5 and hours of punishing your would-be ego. the rest: 0/5, don't even bother trying. go train something 1000 times easier. - dewx
Anonymous
map02 was originally map02 in rjsloth3a. map06 was originally map06 in masterjumps. map10 was originally map10 in masterjumps. You can use a maplist in ZDaemon.x
Anonymous
WTF: Maps 2, 6 & 10! Are you dyslexic?x

View rjsloth.txt
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