A set of 4 maps using Quake textures. The maps are small to medium in size, and gameplay gradually gets harder as you progress. The maps are pretty detailed and have a good amount of interesting architecture. My goal was to make small-ish maps with gameplay that wasn't going to get brutally hard. At first I wasn't expecting to do more than one or two maps with these textures, but I had enough ideas and motivation to sqeeze out a few more maps. And it turned out to be a nice enough set of maps. I'm not planning to make more maps with these textures, but I might do a sequel with Quake 2 textures in the future.
Credits:
CodeImp (Doom Builder 1 and 2) Id Software (Doom) Csabo (XWE) Nick Baker (lava fall textures I took from his Recoloured Doom resource wad) Mechadon (Sky texture, not sure if he made it though)
Base:
New from scratch
Build time:
Too fraggin long, the project was on hold for a long time.