Title: |
SargeBaldy Speedmapping Compilation #3 |
Filename: |
levels/doom2/Ports/s-u/sbspd003.zip |
Size: |
158.76 KB |
Date: |
03/11/03 |
Author: |
Various |
Description: |
This is a compilation of the WADs entered in SargeBaldy's third speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based off this scenario:
"The Doom Marine stands on a dirt path which stops abruptly near a menacing castle. Within that castle there is the keep in which lives Queen Hissy, last of the cacodemons, the very same who ordered the slaughter of your pet rabbit, Daisy. You must find a way to get into the keep and kill Hissy no matter what the danger. This time, it's personal." |
Credits: |
Doomworld for the template for this .txt |
Base: |
New levels from scratch |
Build time: |
100 minutes per level |
Editor(s) used: |
Various |
Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Map03 and Map05 sucks very badly. Map02 is decent. Map05 is the dumbest level in this thing. What is with the thousands of imps in some of these maps? | x | |
Anonymous
| Map03 and map05 suck, and map06 is just an edited
version of the Icon of Sin. Map02 is probably the
best one, map01 is decent, map04 is not so good
but not real bad either. | x | |
Anonymous
| The funny scenario made this speedmapping
exercise better than average. | x |
View sbspd003.txt
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