Title: |
Schism |
Filename: |
levels/doom2/Ports/s-u/schism.zip |
Size: |
222.54 KB |
Date: |
08/18/18 |
Author: |
Sparktimus |
Description: |
Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This'll be a limit-removing Doom 2 map01 replacement. The ramp up in difficulty is pretty steep near the end, so be prepared. Otherwise, this a pretty standard vanilla gameplay map with a tech/ancient ruins theme going on. Two drastically different themes clashing, but with the ever-present Doomguy being the constant as always. Was mainly tested on Crispy Doom, with a few helpers testing it on PRBoom+. All known issues have been corrected as of this date, so if you see anything off about this, shoot it my way so I can properly deal with it before it goes up on /idgames. Tools used were GZDoom Builder for the map editing and Slade. Mainly tested on UV, but difficulty flags are in effect. Co-op starts are in as well. Build time was about a month. None of that three years BS this time around :P |
Credits: |
Eradrop for the Skybox resources Mark Klem for the music replacement ("Damage Assessment") Rdwpa for the name suggestion Playtesters for doing their thing. You know who you are ;) |
Base: |
New level from scratch |
Build time: |
About a month. |
Editor(s) used: |
GZDoom Builder and Slade |
Bugs: |
Some enemies may get stuck. |
Rating: |
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Download mirrors:
/idgames protocol:
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View schism.txt
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