Title: |
SEDNA 1 |
Filename: |
levels/doom2/Ports/s-u/sedna1.zip |
Size: |
148.48 KB |
Date: |
03/29/04 |
Author: |
Paul Corfiatis |
Description: |
A large map for Doom 2 requiring a Boom compatible source port. This level was built in 1999 of what I can remember and was built for a megawad which never got released. This map takes advantage of many Boom features and will run with any port supporitng these. The style of the level is varied, real old school Doom style but in my style of course, should be a real challenge too. This level works perfecty with Boom and Zdoom. |
Credits: |
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Base: |
New level from scratch Editor(s) used Deth 4.19 (1999), Doomcad 6.1, Doom Builder and BSP 3.0 Known Bugs None |
Build time: |
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Editor(s) used: |
Deth 4.19 (1999), Doomcad 6.1, Doom Builder and BSP 3.0 Known Bugs None |
Bugs: |
None |
Rating: |
(12 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Medium-sized marble/lava/slime style underground map. Technically ok, but crampy to the point of claustrophobic, which makes gameplay not very exciting. Looks & feels themeless. Overall meh + 1* for the shown skills = small 3*. | x | |
Anonymous
| A complex level and I had a hard time finding my way. In the end I took more environmental damage then anything else. If you're good in navigating unknown maps it might be a little less frustrating.
Gameplay monsterwise is very entertaining. I didn't have too much fun due to environmental hazards but still a pretty darn good map. 4/5 coldfusio | x | |
Anonymous
| Assholes!!! As usual, Paul made a masterpiece! "The level is varied, real old school Doom style but in my style of course, should be a real challenge too" - 5/5 - Jive | x | |
Anonymous
| Another useless joke wad from Paul. | x | |
Anonymous
| Dude if you're going to make a map. you can at least try and stick with a theme rather then randomly placeing any old texture where ever.. | x |
View sedna1.txt
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