Title: |
Skunklime |
Filename: |
levels/doom2/Ports/s-u/skunklm.zip |
Size: |
582.77 KB |
Date: |
05/16/15 |
Author: |
Matt Smith |
Description: |
Doomguy had one job: eliminate all the demons from Earth, which he completed successfully over 20 years ago. Now it's time to go to the convenience store and get some cat food, because his cat is hungry and Doomguy wants a Crunch bar. As Doomguy is walking towards the store, the road crumbles beneath his feet and he falls into the sewer! "I'll bet those damn demons are behind this!!" he screams, tumbling down into the cavity below.
Doomguy will get to the convenience store, even if a small portion of hell stands in his way! |
Credits: |
My brother Steve for testing, support, and generally keeping me interested in Doom. |
Base: |
New from scratch |
Build time: |
Many hours spread out over two weeks |
Editor(s) used: |
Doombuilder, Slade, GIMP For Windows (for the single, slightly edited sky texture) |
Bugs: |
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Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I found a bug. I stuck at bottom when I ran away from cyber daemon. | x | |
nxGangrel
| I like the design. The gimmicky things were pretty interesting and worked well. It wasn't to difficult but it had some challenge to it. And funny concept. | x | |
Anonymous
| Mixed bag. The layout is not quite special. Due to the choosen textures and the sometimes high amount of decoration, ambiance varies from boring to attractive. Gameplay @ UV is mostly easy, but not bad, and thankfully not the nowadays so popular but imho boring slaughter. I didn't like the last part of the map: the search for the exit is not interesting. It has a bad HOM and at least two sector errors leading to inescapable pits (use F4 in GZDB). Overall: not 4 but 3* due to its flaws. | x | |
Anonymous
| Like very much!More like this,please? | x | |
Anonymous
| Beginning part was hard, I really like the computer room fight out. the removal of weapons was lame. I hate that hoppity stuff, but it's cool since I managed to reach the exit. Weird map theme, since he is trying to get out of hell, but was from a sewer towards hell, whatevers. Quite a good map. ~3/5 | x | |
Anonymous
| Easy and simple but fun level with a primitive "realistic" style that later changes to a 1995 equivalent of Doom 3 hell, with a questionable zdoom script removing weapons. Combat includes everything from a congested sewer maze with imps and lost souls, a giant room full of Doom 2 monsters, and firing rockets at enemies on floating platforms. Great secrets (especially the blue armor), excessive ammunition (no need to be careful with it after the blue key). | x |
View skunklm.txt
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