Title: |
Uplink |
Filename: |
levels/doom2/Ports/s-u/uplink.zip |
Size: |
737.2 KB |
Date: |
08/16/05 |
Author: |
Dr. Zin |
Description: |
This was going to be my CC3 map, but it doesn't meet my standards. Since I have already put alot of work into it I decided to finish it up and release it.
Backstory:
"We finally found a small landing stip to pick you up. It's on the rim of some canyon. The only problem is that the access to it is through a heavily infested bunker complex. Fight your way through and then radio us from the runway." |
Credits: |
Lots of people I forget. |
Base: |
New from scratch |
Build time: |
|
Editor(s) used: |
Doombuilder, Wintex |
Bugs: |
This was only really tested with ZDoom, although it should work on other Boom compatible ports. |
Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated August 2005. Usually I like large-scale techbases, but this is slim pickings. There are 301 mostly weak baddies spread thinly across an expansive silver factory. You meet a couple every few minutes. In the end I got bored, started running through it, and then gave up. It's visually monotonous, with silver doors that blend into silver walls, and the ammo balance is such that you have a surplus of rockets but few shotgun shells. | x | |
Anonymous
| 3/5 | x | |
Anonymous
| Seems like a good challenge for maxkills/maxsecrets hunters. | x | |
Anonymous
| Long and boring. Looks empty and unfinished. Has minor ammo problems at the start. Some nice touches like draining the acid and the final Baron and HK battle upped the rating to 3/5 - Belial. | x | |
Anonymous
| Answer (for the previous reviewer): there's nothing wrong with that. | x | |
Anonymous
| Some maps are large and complex and take some time to play. What's wrong with that? | x | |
Anonymous
| I enjoyed playing it until I realised that after 20 minutes of play time I only had 1 key and still no clue where to go. 3 stars - Starburst. | x |
View uplink.txt
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