Title: |
Atmospheric Extinction |
Filename: |
levels/doom2/Ports/v-z/vel_aex.zip |
Size: |
21.63 MB |
Date: |
10/09/21 |
Author: |
Kevin "Velvetic" Martins |
Description: |
Atmospheric Extinction is a Boom (-complevel 9) mapset comprised of 9 maps divided into 3 distinct and action-packed episodes.
This project began when I was messing around with OTEX and trying to see if I could come up with some interesting layouts with a sense of progression, interconnectivity, and be fun/rewarding to explore. |
Credits: |
Textures: Ukiro (OTEX), Mechadon (Mek's Box 'O Skies!), Cage (Cagetex), Makkon
Metal Torches: Gothic, Lobotomy Software, Raven Software
Doom 64 Lamps: Gothic, Midway
Trees: Enjay
Dead/Swamp Trees: Gothic, Raven Software
Limestone Cave Formations: Captain Toenail, Bethesda Softworks
Big Font (Tormentstein 3D): Jimmy, Kinsie
Small Font (Diet Log): Jimmy, Raven Software, Origin Systems
Status Bar Font: AgentSpork
Status Bar Face (Contra): valkiriforce
ZMAPINFO, EMENUS and Palette: Based on Eviternity by Dragonfly
EMAPINFO: Based on Heartland by Skillsaw
UMAPINFO: GratefulName
Playtesting: Major Arlene, Breezeep, Biodegradable, PinkKittyRose, Vortale, stxvile, Blip, Terminus, ReaperAA, Bridgeburner56 |
Base: |
New from scratch |
Build time: |
1 year |
Editor(s) used: |
Ultimate Doom Builder, Slade, WhackEd, Photoshop |
Bugs: |
None |
Rating: |
|
|
Download mirrors:
/idgames protocol:
|
|
View vel_aex.txt
|