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Title:
Vrack 3
Filename:
levels/doom2/Ports/v-z/vrack3.zip
Size:
922.19 KB
Date:
11/27/03
Author:
Fredrik Johansson
Description:
Single map, tech base, hellspawn, etc.
Credits:
Erik Alm, Adam Hegyi, Boris, Jon Rimmer, Arioch, Lüt, Shaviro, anyone else who think they deserve a mention for testing and providing feedback or otherwise supporting me (really, huge thanks to everybody!)
Base:
Build time:
1/7 of my life. Fortunately not full time.
Editor(s) used:
Deepsea (map), Wintex, Omgifol (WAD), PSP6 (graphics) Cakewalk (music), Zennode (nodes).
Bugs:
Rating:
(81 votes)
5 stars - legendary
4 stars - pretty darn good
3 stars - average
2 stars - meh
1 star - awful
0 stars - vomit
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View vrack3.txt
File info ------------------------------------------------------------------------------ Title : Vrack 3 Filename : vrack3.wad Version : 1.0 Release date : 2003-11-27 Author : Fredrik Johansson E-mail address : fred at frad dot org Website : http://fredrik.mancubus.net/ http://www.doomworld.com/fredrik/ Other files by author : Vrack, Vrack 2, Coecits, various others. Additional credits to : Erik Alm, Adam Hegyi, Boris, Jon Rimmer, Arioch, L�t, Shaviro, anyone else who think they deserve a mention for testing and providing feedback or otherwise supporting me (really, huge thanks to everybody!) Play info ------------------------------------------------------------------------------ Description : Single map, tech base, hellspawn, etc. Game : Doom 2 Source port required : Boom compatible (ZDoom, PrBoom, Eternity...) Minor graphical glitches with ZDoom 2.0.48 through 52, and PrBoom 2.3.0 when in software mode. There might be graphical glitches with GL/hardware-rendering ports. Legacy won't work, as it doesn't spawn voodoo dolls. Map number : MAP01 Single player : Yes. Deathmatch : No. Cooperative 2-8 player : Supported, but might screw up. No warranty provided. Difficulty settings : Yes. Technical ------------------------------------------------------------------------------ Extra resources : New music, graphics (new/based on Doom's). Editors used : Deepsea (map), Wintex, Omgifol (WAD), PSP6 (graphics) Cakewalk (music), Zennode (nodes). Build time : 1/7 of my life. Fortunately not full time. Copyright / permissions ------------------------------------------------------------------------------ Authors may use the contents of this file as a base for modification or reuse, under the condition that due credit is given. You may distribute this file provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
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