Title: |
ALAB (Ain't Life A Bitch) |
Filename: |
levels/doom2/a-c/alab.zip |
Size: |
229.33 KB |
Date: |
04/18/96 |
Author: |
Cyber Tech (Toledo, Ohio) CDCS / The Greenview Group |
Description: |
When did DOOM come out.. '92?? Started Then.. 3 NEW levels |
Credits: |
DCK22 thru DCK33 & Warm Node Builder |
Base: |
New levels from scratch |
Build time: |
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Editor(s) used: |
DCK22 Thru DCK33, and it took everyone of them. Major problems with versions other than 2.2. I've had to start over more than once cause DCK unraveled everything. (had some spectacular spirographs) |
Bugs: |
None, May be a few textures that don't line up. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Aebeatia Sookies
| Not even near enough ammo at the start. Chaingunners pick you down before you even have anything. | x | |
Anonymous
| cool maps | x | |
Anonymous
| There aren't many levels (almost) named after classic funk albums by Johnny "Guitar" Watson, and this is one of them. Level one is an old-fashioned castle that would have seemed a bit old-fashioned even in 1996. Level two has a bathroom and toilets, which is always a bad sign. It has a mock television and couches and tables etc. I got bored at that point. A strong two stars. | x | |
Anonymous
| These are three nice, medium-sized maps. They're quite unlinear. The keys are not needed to end the maps but only to get some additional ammo and health, so you can reach the exit right from the beginning, if you want.
But if you prefer to clean out all rooms before leaving, you'll be confronted with some nice challenging encounters. In the third map, I lost track and couldn't make out how to reach some areas, so I was content with some monsters left. 4.5/5 -Milian | x | |
Anonymous
| not that good lv2 was kinda good but lv1 was shit | x | |
Anonymous
| I just didn't care. | x | |
Anonymous
| Great!!!!!!!!!!!! | x |
View alab.txt
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