You've been to hell and back, now it's MILLER time! Unfortunately the officer you pounded earlier is now your new CO. Guess who gets the next S**T detail? While boarding the drop ship, you find out some strange goings-on are happening at a UAC facility in the Andes mountains. It appears that what recently happened on Mars is happening here. People rising from the dead, demons and monsters gnawing the living. Not good!
You are to meet some undercover operatives at the facility who will lead you to a secret base nearby (something about having to climb a waterfall and navigate an underground river and some sewers). You hear a rumor about the discovery of an alien artifact that supposedly started this whole mess. You also hear a story about a UAC backed raid by a company of space marines that failed miserably. The one lone survivor kept babbling about "blowing up a mountain, though not the way we intended." He died before he could explain what he meant.
The drop ship doors open, and you hit the ground running. Great! An entire company of veteran spacers gets wiped out, and they send you in alone with a pistol, just because you did it before.
A reception party is waiting for you. Unfortunately, THIS reception party is not the undercover operatives you were to meet! AMBUSH!
Credits:
id Software for making THE BEST GAMES IN THE COSMOS: DOOM and DOOM II. Raphael Quinet, Brendon Wyber, Anthony Burden, and Simon Oke, contributors/ developers of a great Doom editor, DETH 3.92. Jens Hykkelbjerg for RMB, an excellent Reject Map editor, Jack V and the rest of the folks at Sensor Based Systems for DeePBSP.
I would also like to credit Leo Martin Lim for the excellent discovery for invisible platforms which he used in PWAD called "Dooms day of UAC" (UAC_DEAD.WAD).
Finally, much thanks to my testers: Mike "The WAD Critic" Abbott and Dia.
Base:
New three level episode from scratch using MAPS 1-3.
Build time:
Don't ask! (amongst earning a living, loving my wife and playing with my boys, I squeezed in as much time as I could working on this PWAD).
Editor(s) used:
DETH 3.92 GCC version, DeeP 7.4, DeePBSP 3.2, RMB 2.1
Bugs:
Shouldn't have anymore <g>, but if you find them,
let me know.