Title: |
bcs03.wad |
Filename: |
levels/doom2/a-c/bcs03.zip |
Size: |
36.38 KB |
Date: |
03/20/95 |
Author: |
Brian and Craig Sparks |
Description: |
bcs03.wad is a medium sized level. A favorite of mine for
both deathmatch and single player. There is a seemingly
impossible room with filled with barons and some blue armor.
Its not that hard though, there are several ways to get it.
Once you figure it out you should be the first to get it in
Deathmatch. Lots of ammo located in a huge indoor (what's
behind this door) room. There is a snipers window looking down
into this room. There are some long running passages. There
is a large vertical differential in this level that leads to a
long elevator ride. All three keys are needed to finish
this level. When your looking for the blue key you might need
some secretly located night vision goggles. All skill levels
are supported and Ultra Violence can get a bit tough at times. |
Credits: |
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Base: |
Based off of DOOM I BCDEATH6 level. |
Build time: |
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Editor(s) used: |
Deu 5.2 and WinDeu5.3 |
Bugs: |
None, please report any to: csparks@kuhub.cc.ukans.edu |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is decent but unexceptional. If you run it with ZDoom you will start the level embedded in the floor, because the player one start overlaps a wall by a tiny bit. It works fine in PRBoom and Doom2.exe though. There's a terrible low-ceilinged staircase later in the level, but it has a fair amount of action, although none of it really stands out. | x | |
Anonymous
| You start off the level stuck in the middle of the floor. Boo, hiss. I'm not even going to bother with bcs04 after this crap.
*raspberry*
| x |
View bcs03.txt
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