Title: |
bfgdemo.zip |
Filename: |
levels/doom2/a-c/bfgdemo.zip |
Size: |
38.6 KB |
Date: |
03/18/97 |
Author: |
I can't tell you |
Description: |
This is to demonstrate the BFG Level 1 strafe trick. |
Credits: |
Author of WADED, WADCAT, BFG FAQ |
Base: |
New level from scratch New demos from scratch New Endoom from scratch |
Build time: |
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Editor(s) used: |
WadEd, WinTex, Endoomer |
Bugs: |
None |
Rating: |
![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) (3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This is dated March 1995. I feel that it's unfairly maligned. The level is just a U-shaped corridor, but it's not really supposed to be a playable map; instead, it's an early demonstration of one of the properties of the BFG. It illustrates the fact that the BFG's death rays emanate from the player's location rather than the BFG blob's impact point. It should really be another directory though. | x | |
Anonymous
![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Horrible...
--Zell_1388 | x | |
Anonymous
![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Shit, Very shit.
WAT Is that stupid level???
Damn... | x |
View bfgdemo.txt
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