Title: |
Blackout |
Filename: |
levels/doom2/a-c/blackout.zip |
Size: |
291.08 KB |
Date: |
10/28/04 |
Author: |
Coen "DoomedAce" Blazer |
Description: |
A forgotten tech-style wad that should've been released long ago. |
Credits: |
ID software for making this wicked game |
Base: |
New from scratch |
Build time: |
1 month |
Editor(s) used: |
WadAuthor, XWE, Wintex |
Bugs: |
Probably a few, but not that I know of |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Wow, the second map is a masterpiece. Very hard, very good gameplay and good design. 5/5 | x | |
Anonymous
| Rated 3.8, MAP01, MAP02.
Marine assault on a base, get past all the chaingunners, ambience monsters.
Get shotgun and one box of shells after fighting through more than a dozen
monsters, halfway through the first map.
Give yourself a shotgun and armor to make it playable, or explore in GOD mode.
Second map looks good with many lighting effects.
Starts out with a well done tech-base theme but pastes upon it illogical
trap after trap, with a few puzzles. Very sequential play, with little choice.
| x | |
Anonymous
| The first map is rather short and quickly done, the more as you don't need to kill all monsters.
The second map is more intense. It's dark, but looking cool with its nice lighting effects. It has a really claustrophobic atmosphere. The Hellknight is the hardest monster, but due to the cramped and dark ambience, it's a good challenge nontheless. Several tricky secrets, a simple but clever layout and some nasty traps make this map a nice trip. 4/5 -Milian | x | |
Anonymous
| map02 is much better than the first, it's a style of switch hunting which I havn't played before 4/5 | x | |
Anonymous
| chalinging | x | |
Anonymous
| Good gameplay | x |
View blackout.txt
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