Title: |
Blofields Mum |
Filename: |
levels/doom2/a-c/blofield.zip |
Size: |
30.92 KB |
Date: |
01/31/96 |
Author: |
Colin Barker and Neil Kearns |
Description: |
Two f--k off levels that are slightly hard. If you are a wuss, type in the god code. If you don't know that, you dead already. It ruins the game if you type ANY codes - take note softies! |
Credits: |
DOOMED for Windows, Neil Kearns |
Base: |
New level from scratch. |
Build time: |
5 Days |
Editor(s) used: |
DOOMED for Windows |
Bugs: |
Not really, but on L2, skulls come from nowhere! |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Saturn
| F'n hell. More than plain bad, very special bad.. Extra chromosomes, probably.
| x | |
Anonymous
| Two levels dated January 1996; yet again the author puts in his real name and home address, because in 1996 that kind of thing was just fine (judging by Google he still lives there today). Map01 is a big square room with fifteen baddies and some weapons and John Romero's severed head, which I killed in less than ten seconds on my first go. Map02 is awful, unplayable for a pistol start, a cramped maze with no ammo and another Romero head. | x | |
Anonymous
| I'm sorry but this wad is unplayable, I couldn't even clear the 2nd map just because of the 2nd player 1 spawn taking damage, the level design is horrible, the gameplay is horrible, this wad is horrible. Atleast you were confident. | x | |
Anonymous
| Two seriously undercooked levels that are childishly easy to end... given a somewhat redeeming comic quality given the authors' outrageously high opinion of themselves and their "3l33t" wad-creating skills. (They actually solicit monetary donations! I swear!) In other words... QUACK! | x |
View blofield.txt
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