Title: |
Bygone |
Filename: |
levels/doom2/a-c/bygone.zip |
Size: |
33.62 KB |
Date: |
12/18/03 |
Author: |
Doug "FrootDip" Leeman |
Description: |
Small, dark, crowded(sometimes) |
Credits: |
My friend John for playtesting. |
Base: |
New from scratch |
Build time: |
3 days |
Editor(s) used: |
Shareware version of DeePsea (very limited size for saving) |
Bugs: |
Minor errors with sectors spilling out into other areas |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is an unexceptional 1995-style level that dates from 2003. It would be harder except that some of the tough monsters are stuck against each other in UV! Gets slightly better as it goes on, with a tight ammo balance, although you can just run through the final battle into the exit. Simple, circular design, no obvious errors apart from the stuck monsters, not much fun to play. Similar hub design to the recent "A Dark Place" (id=15180) which is much better. | x | |
Anonymous
| OK, sometimes TOO dark, few bugs for a first level - good job
N.I.M.R.O.D. | x |
View bygone.txt
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