Title: |
Castle Courtyard |
Filename: |
levels/doom2/a-c/casyrd.zip |
Size: |
45.03 KB |
Date: |
08/17/14 |
Author: |
Gwenvaël Le Bihan (subject_119) |
Description: |
A map I made for wrack a while ago, I ported it to Doom removing the real 3d parts. |
Credits: |
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Base: |
New from scratch |
Build time: |
Can't remember |
Editor(s) used: |
Doombuilder 2 |
Bugs: |
none |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| A nice HARD map. Or mebey I just drank to mutch. No its hard when i'm sober too. | x | |
Anonymous
| 4-minutes map. Layout is simple, decoration and texture use sparse. Monster placement @ UV consists of only weak monsters + chain gunners. As ^^ said: sector 56 cannot be reached. Gameplay is simple and did not give much fun, so overall 2/5. BTW try to make your maps less rectangular. | x | |
Zakurum
| Not a bad map, though it doesn't really remind me of a castle courtyard with all of the techbase elements present. Item placement is questionable; the medkit in the first room is useless and there is no way to get the chainsaw behind the confusing red bars. A couple of areas can also be broken so that the level can't be completed without noclip. A fun map though. 3/5. -Zakurum/Argentvm | x |
View casyrd.txt
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