MAP28 A level with (as always) vicious gameplay. SInce I've been doing a lot of Quake lately I tried to add in a lot of cool architecture on the roof and stuff... nothing compared to my Quake levels but relative to the average doom level the architecture is pretty good. I like the look: metal2/brown96 /teklite texturing scheme, a large tower/building which somehow survived the apocalypse.
I would _not_ recommend UV for the "average player" UV is for very good players, much harder than doom2. (For one thing there aren't unnecessary invulnerabilitys everywhere...)
Has very cool lighting/architecture and a ton of monsters... Enjoy!
Credits:
Ben Morris for dck All the good authors for giving me inspiration. Too list a few: Sverre Kvernmo Iikka Keranan Ola Bjorling Dr Sleep Myscha Patrick Martin Adelusion Dennis Moeller Matt Dixon American Mcgee... Whoever made Zennode. Also thanks to those who tested this wad...
Base:
An alienated and psychopathic weirdo.
Build time:
A week, prolly 10-20 hours, I was working on other stuff. I'm getting pretty fast. Always have been, actually.
Editor(s) used:
Dck 3.62, by far the very best editor. Try it, it kicks deu's (and all the others) ass. Read the docs.