Title: |
Castle of Doom |
Filename: |
levels/doom2/a-c/cofd2.zip |
Size: |
177 KB |
Date: |
01/04/97 |
Author: |
Tim Tasto |
Description: |
Dark and foreboding. Castle of Doom is reasonably large. It took me 30 minutes to get through it on the "Hurt Me Plenty" setting. Beware, there are traps! Be careful of switches and save game often. Doing things in the right order is critical to completing this level. Don't be afraid to leap across voids either. In one part of the level, you must run in order to get across the void and into the next room. |
Credits: |
Sheeesh! Not enough space. ID software, Raven software, DOOM fans etc., etc. My wife, for letting me spend 2-weeks locked in my "computer room" working on this. SAMS publishing for the "how- to" books. Those who wrote freeware and shareware editors. Also, other WAD authors from which I got ideas through playing their WADs. Finally, the authors of DEEP - a great tool that is well worth the small registration fee. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DeeP (registered version). Deutex. |
Bugs: |
Some texture alignments could be better. Two sided linedefs slow game somewhat. Not really bugs, but rather annoyances. |
Rating: |
     (2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | cool '97 map, cool new textures | x |
View cofd2.txt
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