Title: |
Corridors of Hell (4th upload) for Doom II HOE. |
Filename: |
levels/doom2/a-c/cor_hel4.zip |
Size: |
57.07 KB |
Date: |
11/05/95 |
Author: |
Jens Nielsen |
Description: |
Medium to large level. Built up on small rooms connected with corridors. Also contains a wastearea. This is the ultimate challenge if you play on skill 4. This level is suitable for single, cooperative and deathmatch. The level was designed with single in mind, but we later found out that deathmatch was quite fun in this level too. The last update have special starts for coop and more deathmatch stuff, like more weapons and teleports. Deathmatchers should keep out of the large arena in the last part of the level. |
Credits: |
Henrik R. for betatesting. All the people who wrote and gave me hints, also thanks for all the comments (the bad ones too). I now consider this level for finished. Should there be a small bug somewhere (other than texture), let me know ASAP. |
Base: |
New level from scratch, 4th upload. |
Build time: |
dunno remember. Very long. |
Editor(s) used: |
DEU-II + idbsp, later: DeeP730r + RMB. |
Bugs: |
None. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Gusty
| Not hard, mostly just frustrating. | x | |
Zahid
| Hardest 95s' level i guess design is as per description average but filled with tons of action even harder than HR maps with extra difficult final battle...author is prominent contributor of memento mori 1&2..so caliber is visible in some parts..i enjoyed it | x | |
mallo
| Hard as hell! Yet, fun in some places. However, most of the level was boring. :/ | x | |
Anonymous
| This obscure Jens Nielsen map is a lot of fun. It's frustrating on UV, but easily completable if you take your time. The only bad point is that most of the level is very Wolfenstein 3D in structure. But hey, 1995 right? 4/5 | x | |
Anonymous
| Good map from one of the best Memento Mori authors. Similiar style, but more difficult, especially at beginning. | x |
View cor_hel4.txt
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