Title: |
Deathrow |
Filename: |
levels/doom2/d-f/deathrow.zip |
Size: |
45.83 KB |
Date: |
04/29/95 |
Author: |
Kris Daley |
Description: |
Same as most levels, kill all the monsters and find the secrets to win. |
Credits: |
Dave Swift |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
Deu, Doomed "The Real Thing" |
Bugs: |
None. But let me know... |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| very bad | x | |
Zahid
| Toooo much ammo and health,unattractive layout.. | x | |
Anonymous
| Not bad, but there's too much ammo/health to make it really challenging. There's an outdoor area with damaging water, probably should have been nukage instead. | x | |
Anonymous
| this could very well be the greatest wad ever created! | x | |
Anonymous
| I liked it | x | |
Anonymous
| A dull, unentertaining early level. It's poor-quality, too; there are three or four BFGs dotted around in plain view and several megaspheres even though the opposition is lightweight. The first time I tried it I got stuck, because you have to find an unmarked, unremarkable secret door in the first room in order to get the red key. In Zdoom but not Doom2.exe there's a bug with this door that causes one of the roof ornaments to appear at floor level. | x | |
Anonymous
| a master pece!... of shit... | x |
View deathrow.txt
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