Title: |
DELCRET.WAD (DownTown 2) |
Filename: |
levels/doom2/d-f/delcret.zip |
Size: |
356.87 KB |
Date: |
12/26/06 |
Author: |
Tony Soderlund |
Description: |
This WAD file took me 3-Days to creat(!) The best with this WAD must be all
the new graphics I've added and Sounds! It's a huge city with cool houses all over, a city which feels as the real-thing but the city has been invaded by some
scumbags call them self UACm your mission is to save the city from there
Cyberdemon and Company. Ever seen the movie "the shining" well anyway,
if you have: Do you remember the room 237 at the hotel..."
In the city you may visit Mr.John Romero at ID_softwares quarter or the
Super-Dome Stadium! |
Credits: |
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Base: |
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Build time: |
3-Days |
Editor(s) used: |
DCK 3.62 by. Ben Morris |
Bugs: |
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Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Never_Again
| A below-average rectangular city map with some cute EGA graphics. Poor layout and texturing, close to zero gameplay. | x | |
Anonymous
| I love this mod!!! Considering the guy is blind this is awesome!!! | x | |
Anonymous
| I like the idea of this map, a huge Wolfenstein City which reminded me a bit of my earlier and mostly unreleased levels. But even a 4 year old girl will beat this with easy. 3 Stars -PC | x | |
Anonymous
| This is actually a really fun map. The anxiety of the Cyberdemon stalking you gives it a certain je ne sais quoi. | x | |
Anonymous
| This is an ancient city-style map, dated 1990 (surely wrong), although it feels like something from 1995. It looks awful, and the sound replacement does not add to the game, but it's charming and nostalgic because it's so crude. The gameplay suffers from the same problem as most city-style maps, in that there's a lot of wandering about and identical-looking rooms. The exit should really have been after the impressive football pitch, not before. | x | |
Anonymous
| urhh, sucks, but it would have rocked, I'm sure, if the author had spent 6 days on it :P The map certainly shows what potential large maps have on gameplay: how standard linear maps seem comparitively inferior to the gameplay that springs from the largeness of these maps. | x | |
Anonymous
| Normally I would vote lower, but this was fun as hell on skulltag cooperation. | x |
View delcret.txt
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