Title: |
Density.wad |
Filename: |
levels/doom2/d-f/density.zip |
Size: |
118.12 KB |
Date: |
03/15/96 |
Author: |
Andrew Hutchison |
Description: |
This is my first and only doom level. It has taken over 4 months to realize, so you can expect it to be worth trying out! Being an art student, aethetics and attention to detail were important. (yes you too can produce refreshingly different levels, with the original DOOM 2 textures!) |
Credits: |
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Base: |
From scratch |
Build time: |
don`t ask! |
Editor(s) used: |
DCK 2.2, Warm 1.4 |
Bugs: |
None - They're all deliberate! |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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dg93
| Eh, poorly designed with horrible flow. | x | |
Anonymous
| Technically not good, poor layout, poor ambiance, poor gameplay. At the end I asked myself why I spent that much time trying it, and not stopped earlier. Overall: 1/5. @ Dynamo: please explain why you rated this as pretty darn good, because it is far from that. | x | |
mallo
| Now, at the beggining it was really crappy because of stuff like keys hidden in secrets, but later on it got much better. | x | |
Dynamo
| It's not that bad. Confusing but I've seen far worse, it even looks somewhat acceptable. Where is said spectre located, though? | x | |
Anonymous
| Absolute rubbish. If the author really was an art student, I hope he majored in abstract art, because this looks like shit... and it plays even worse, complete with a retarded progression (with among other things non-sensical one-way doors and lots of small areas that lead to nowhere). Interesting note: there is one room here that features one of the wierdest bugs I've ever seen... A spectre is stuck in the ceiling! You can see its feet sticking down in mid-air. --1/5 | x |
View density.txt
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