Title: |
Die1RV.zip |
Filename: |
levels/doom2/d-f/die1rv.zip |
Size: |
78.99 KB |
Date: |
09/12/02 |
Author: |
Dale E. Harris |
Description: |
No long story, this is just a little bit of improvement over the original WAD that was released in 1997. The original map got some okay reviews but it had major problems. Texture alignments were non-existent, no skill levels were implemented. The list goes on and on, it used to have a little deathmatch arena but it really sucked. I did not attempt to completely refurbish the map, I just wanted to correct the glaring errors. I wanted the map to maintain it's originality as it was from 1997. I just worked on texture alignments, skill levels and a few architectural improvements. If I missed something then I apologize. I hope you have fun playing it again! Thanks everyone! It doesn't need a source port but it looks much better with higher resolutions such as PrBoom. |
Credits: |
"Deuce"..my longtime Doom playing buddy! Thanks man! |
Base: |
Modified (Die1.wad) |
Build time: |
Forever |
Editor(s) used: |
DETH 3.92/Zennode 0.98a/modified using Deepsea & DeepBSP |
Bugs: |
I'm unaware of any, but I could be blind! |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| Nice maze-like exploratory level, the design is simple but inoffensive, some areas look pleasant. Lots of rockets and plasma and some satisfying puzzles to solve. | x | |
Zahid
| map is fun to play too many Sargents though and some secret type progression...but exciting overall nothing to complain | x |
View die1rv.txt
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