Title: |
DO22.WAD |
Filename: |
levels/doom2/d-f/do2.zip |
Size: |
127.1 KB |
Date: |
09/28/96 |
Author: |
Nicholas Memphis |
Description: |
Actually, this is my first PWAD for DOOM2. It was built probably one year ago. It contains nothing new stuff, such as graphics, music, e.t.c. (I just had no any cool utils, such as WinTex, at the moment of writing). |
Credits: |
id Software (of course, for their great games!) Raphael Qunet (WinDeu 5.21) Marc Rousseau (ZenNode 0.98) |
Base: |
New level from scratch |
Build time: |
About three weeks |
Editor(s) used: |
Windeu 5.21 ZenNode 0.98 (I rebuilt nodes, blockmap and reject to reduce the size of WAD) |
Bugs: |
Only one minor HOM effect in large area of MAP01 (sorry, this is limitation of Doom - there are too many 2S linedefs, even if I removed about 2/3 of them. I've tried many node builders, but none of them could solve it). |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| MAP01 is nice: the fights are very easy (you get loads of ammo) but there are some cool time-based puzzles, interesting designs and its open areas are simply fun to explore. The mostly indoors MAP02 is not as good: it features lots of hallways and simple rectangular rooms, nothing really stands out. | x | |
Anonymous
| I liked, except sector 266 in map01, it can lower to the floor but you still have to press one of its sides to progress | x | |
Anonymous
| One of those "I have no idea where I'm supposed to go now" levels. Meh. | x |
View do2.txt
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