Title: |
Doomer's Domain |
Filename: |
levels/doom2/d-f/doomer1.zip |
Size: |
159.97 KB |
Date: |
12/17/13 |
Author: |
Mr. Chris |
Description: |
This was one of my oldest if the oldest maps I have released publicly. It is a bit tight in space but a fair amount of action in a Tech/urban textured level.
What is different with the tidied up release is fixing a few texture issues, 2 closed sectors and adding additional ammo and monsters to further balance out the map. |
Credits: |
Ben Morris for DCK. id for the game and Codeimp for Doom Builder. |
Base: |
New from scratch |
Build time: |
Unknown, probably 2 weeks? |
Editor(s) used: |
DCK and later Doom Builder |
Bugs: |
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Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Good, basic, no crap Doom - deserves more than 3. | x | |
Anonymous
| Typical large 1995-style 'Hé look my own map'-like level with all its flaws like no consistent theme, unfunctional rooms and architecture details, very much texture misalignments, a HOM, endless walking-around, and so on. But it does have some gameplay @ UV. Presumably regarded as great in 1995, but not nowadays. Play it if you're in a quite nostalgic mood and have some spare time, else skip it. | x | |
Anonymous
| Huge, sprawling complex in E2 style texturing. Music is repetitive so I used IDMUS03 (fits the slow pace of level). Not very hard, but fun to explore. The secrets in stats screen is broken unfortunately. | x | |
Anonymous
| good one | x |
View doomer1.txt
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