Title: |
Eye of the Beholder II |
Filename: |
levels/doom2/d-f/eob2s.zip |
Size: |
415.26 KB |
Date: |
09/16/95 |
Author: |
Jon Landis |
Description: |
I will go into more detail later... |
Credits: |
John Krutke for the cool-ass sky texture. My Parents for buying two Pentium 90's, 32Megs of Ram, and network adapters. |
Base: |
New levels from scratch |
Build time: |
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Editor(s) used: |
DEU II, MKD2EDIT, BSP v1.2, TBSP v2.2, RMB v2.0, MIDI2MUS, MUS2PWAD, DMAUD, DMGRAPH, DMMUSIC, Voyetra Sequencer Pro, Aldus Photostyler, Corel Photo Paint 4, DEHACKED, DEUSF |
Bugs: |
: Except for the fact that its not finished yet, Nothing. Note to people that want to reverse engineer these technological wonders. There are some effects in these levels that will seriously confuse the error checking facilities of most level editors. There isn't supposed to be a lower or upper texture someplaces. I haven't used any reject oriented special effects, so rebuild those nodes to your heart's delight. |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Has a few innovative parts, but overall this is nothing more than an early 1994-kind of experimental mapset with an overwhelming amount of awful flaws and horrible bugs. In particular, gameplay is a term not directly related to this, so author missed the most important aspect of DooM.
Overall rated as 1995 wad: this mapset shouldn't have escaped from its development labs. 1* because author clearly has put some effort in this. | x | |
Anonymous
| All the maps are playable. If you got splattered, then it's because you fell into a trap, skipped a linedef (a common problem for speedrunners, but not something you can blame the mapper for) or perhaps you're playing in a port that changes the game's behaviour too much. | x | |
Anonymous
| Creative but irritating, and relies a lot on triggers which sometimes don't work; I got trapped on level one by a cage that fell too soon, and as far as I can tell level two is unfinishable (a pair of triggers don't work). Level three has instant death and indeed all of the levels have frequent instant death, which isn't much fun. More than ten years later I simply can't be bothered. | x | |
Anonymous
| Seven difficult and totally unfair maps, but with a lot of creative ideas and all-round quality. Most people will hate it, but a few will love it (especially if they enjoy dying a lot before they know all the traps). | x |
View eob2s.txt
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