Title: |
farewe11.wad - Farewell To Doom |
Filename: |
levels/doom2/d-f/farewe11.zip |
Size: |
602.9 KB |
Date: |
08/18/98 |
Author: |
dr.noise & BnBB / ZDG |
Description: |
PWAD containing 11 new levels to screw your brain rather than body. Sophisticated tricks & traps. Authentic ZDG design. |
Credits: |
id Software (Doom), Raphael Quinet (DEU) Colin Reed (BSP), Jumbo man / ZDG (beta testing) |
Base: |
All new levels from scratch |
Build time: |
2 months or so... |
Editor(s) used: |
DEU 5.21, BSP 1.1x |
Bugs: |
none |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| wonder how people could possibly like this. the arch-vile jump on MAP02 isn't made obvious. MAP05 has this one-minute lift with no action, wtf? MAP09 is even worse. also you can't even move the voodoo doll on the last map into the exit teleporter since it's got a low ceiling. horrible set. | x | |
Zahid
| Spectacular designs,Magnificent layouts..short to medium scale scythe like maps...radiant gameplay with low monster count...Very underrated but very brilliant work...Old but Gold... | x | |
Anonymous
| The maps are awesome and comments like "typical early russian wad" shouldn't sway you into not trying it. The only thing to note really is that the arch-vile in map 2 is required to beat the map, do not kill him before he helps you get the blue key. 4/5 -Lupinx-Kassman | x | |
Anonymous
| bunch of pretentious and VERY annoying maps. | x | |
Anonymous
| ugly and bad planned, but some elements are fresh and original. typical early russian wad. | x | |
Anonymous
| rocks | x |
View farewe11.txt
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