With the apparent downfall of DOOM due to the recent release of Quake, or at least the alpha version (but I think even that's better than DOOM), I'm going to stop making DOOM ][ levels. From now on, all my levels are going to be for Quake. But that doesnt mean I won't continue the fear series. Fear III will be a Quake level, and will be truly amazing (so long as I understand how the hell CAD works :)
As for this level, it's basically just a military base of some kind, with some traps here and there. I got the deathmatch test version of Quake when I was about halfway through this level so the latter part of it is pretty much reflective of Quake (for example, the sky teleporters).
Credits:
id, Ben Morris, Colin Reed, OCS Software, The Innocent Crew, and any others for structures I may have based upon their works (yes, that puzzle with the crusher is copied from level 14 in Doom 2 so don't ask)
Base:
New level from scratch
Build time:
35+ hours
Editor(s) used:
DCK v2.2, BSP v1.2x, NwT, Neopaint
Bugs:
You might get a visplane overflow in the room with all the pillars that cast shadows from the sky