Title: |
doomsday fortress |
Filename: |
levels/doom2/d-f/fortres3.zip |
Size: |
243.07 KB |
Date: |
06/11/04 |
Author: |
r.e. lubbelinkhof |
Description: |
an old school wad with original textures,sounds,and music. description a large fortress, my personal masterpiece. will take about 1-1/2 hours to complete. supports single,multi,and deathmatch. |
Credits: |
the creators of doom. all wad builders out there. me |
Base: |
New from scratch |
Build time: |
2 monts |
Editor(s) used: |
windeu 5.24 and doombuilder |
Bugs: |
no |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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TimeOfDeath
| huge epic castle map apparently from Dutch Devil's early years - but has some node builder weirdness that affects aiming and splash damage etc. in some sectors | x | |
Anonymous
| It's interesting to compare this with the castle levels that were so common in 1994/95; this one is a lot larger, although the design isn't much more advanced (it's very square). It starts off linear and tricky, but becomes easier and more expansive as it goes on. A bit wandery, although the designer has put in some clues. There are some very useful secrets. It feels like a big solid level from 1996, e.g. Manor.wad on the Master Levels CD. | x | |
Anonymous
| Christ what an puke level this is, don't waste your time on my early work people 0/5 -Dutch Devil | x | |
Anonymous
| Actually quite a good map. Would fit very well into the Doom2 master levels. 4/5 -pc | x | |
Anonymous
| Needs to be played as part of an episode, not from a pistol start. | x | |
Anonymous
| pretty-ish but too standard and symetrical. Gameplay is more frustrating than smooth. Not really enough health or ammo for a 'regular' level. - pritch | x |
View fortres3.txt
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