Title: Fricassee
Filename: levels/doom2/d-f/fricasse.zip
Size: 275.07 KB
Date: 12/02/19
Author: Devon Barnett (Xyzzy01)
Description: These are maps I made for a now abandoned vanilla project. The two maps contain 34 and 69 things, respectively. A DEH patch was made postmortem for the second map.

To run in Chocolate Doom, use the -merge command. The second map also uses a vanilla conveyor...
Credits: iD Software, Raven Software, Vader for making the sounds and individual components of the frankensprite of a boss monster I made here. Patrick Working for the music in MAP03. Zenkusa for sequencing the MIDI rendition of "Mega Man ZX - Area G (Burning Buildings)" in MAP01. SwordBolt for sequencing the MIDI rendition of the Boss Battle Theme from Mega Man Battle Network 6 in MAP02. Pyoro for being the best game within a game ever.
Base: New from scratch
Build time: Several weeks, on and off, over the course of 3 years
Editor(s) used: GZDoom Builder, Slade, Microsoft Paint, Whacked4
Bugs: Hall of Mirrors effect in MAP02 that I can't seem to get rid of. Final area in MAP02 may be bugged in some way, especially given you may be able to exit without having to face some cyberdemons.
Rating:


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