Title: |
Fricassee |
Filename: |
levels/doom2/d-f/fricasse.zip |
Size: |
275.07 KB |
Date: |
12/02/19 |
Author: |
Devon Barnett (Xyzzy01) |
Description: |
These are maps I made for a now abandoned vanilla project. The two maps contain 34 and 69 things, respectively. A DEH patch was made postmortem for the second map.
To run in Chocolate Doom, use the -merge command. The second map also uses a vanilla conveyor... |
Credits: |
iD Software, Raven Software, Vader for making the sounds and individual components of the frankensprite of a boss monster I made here. Patrick Working for the music in MAP03. Zenkusa for sequencing the MIDI rendition of "Mega Man ZX - Area G (Burning Buildings)" in MAP01. SwordBolt for sequencing the MIDI rendition of the Boss Battle Theme from Mega Man Battle Network 6 in MAP02. Pyoro for being the best game within a game ever. |
Base: |
New from scratch |
Build time: |
Several weeks, on and off, over the course of 3 years |
Editor(s) used: |
GZDoom Builder, Slade, Microsoft Paint, Whacked4 |
Bugs: |
Hall of Mirrors effect in MAP02 that I can't seem to get rid of. Final area in MAP02 may be bugged in some way, especially given you may be able to exit without having to face some cyberdemons. |
Rating: |
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Download mirrors:
/idgames protocol:
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View fricasse.txt
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