Title: |
Dada |
Filename: |
levels/doom2/deathmatch/Ports/d-f/dada01.zip |
Size: |
143.4 KB |
Date: |
05/21/06 |
Author: |
Scientist |
Description: |
Psychedelic Doom wad for Deathmatch. You're running around in a gray space in which moving white lines betray the layout of the map. |
Credits: |
The midi used is based on the song "Stretchy" off the album "Jurassic Shift" by the Ozric Tentacles. The song is converted to midi by Erik and I took it from: http://www.geocities.com/ozrictentacles_web/ Also special thanks go out to HobbsTiger1, Enjay, consolehack, Epyo, Da Spadger and kristus for their support on the DW forums. |
Base: |
New from scratch |
Build time: |
few months |
Editor(s) used: |
Doombuilder, XWE (These programs can all be found on http://www.doomworld.com) |
Bugs: |
If you run the wad with ZDoom the lines on the walls will be out of phase with those on the flats. |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Cool concept, but the ZDoom bug you speak in your readme is actually a map bug: you didn't make walls start at the same index as floors. ZDaemon has a bug in which it ignores the starting index for animated textures, that's why it works there; but ZDoom doesn't so your mapping error is not ignored. | x | |
Anonymous
| I like the idea! I had sort of motion sickness with that though ;) | x | |
Anonymous
| It's ok, but colors are missing :-P! 3/5 | x |
View dada01.txt
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