41 Doom II deathmatch-only maps for Boom-compatible engines, in the spirit of the Gothic Deathmatches series. Respect.
Credits:
- Stephen "Scuba Steve" Browning for the introductory title image and MAP30 rug textures. - Ola Björling for textures from The Darkening (O*). http://www.ukiro.com/ - Dario & Milo Casali for textures (VAULT*). http://www.dcasali.com/ - Iikka Keränen for base textures (IK*) & MAP05 sky. http://www.planetquake.com/ikq/ - François-Xavier Delmotte for organic textures. http://www.planetquake.com/pandemonium/ - Wikipedia for the intermission architecture photo. http://en.wikipedia.org/wiki/Saint_Maximin_la_Sainte_Baume - Adelusion and Raven Software (indirectly) for the textures from Gothic Deathmatches and Requiem. - Stian "ZSignal" Skjondal for the green mountainous overcast sky. http://doomworld.com/securitron/ - James "Quasar" Haley for the EMAPINFO lump and for expanded the Eternity Engine's SEGS lump limit so the secret level now runs. http://doomworld.com/eternity/ - Mewse.
Base:
New from scratch
Build time:
More than 8 years.
Editor(s) used:
Too numerous to mention. Or I'm too lazy to try.
Bugs:
MAP33-41 are only in-accessible in some source ports. Visual issues with hardware-rendered source ports (ZDoomGL, Risen3D, GZDoom, Doom Legacy). Slimetrails (sector bleeding down screen) in a handful of levels.