Greenwar II is the sequel to the highly-acclaimed deathmatch megawad Greenwar! The project followed the similar method of past 32in24 projects; have one team make bare layouts and then have another team detail those layouts. However in this case, all of the layouts were created by Hellbent, the author of the original Greenwar. Gameplay was preserved as faithfully as possible while also making the maps look damn sexy.
Credits:
Shaikoten, esselfortium, and the 32in24 regulars for running the project and doing all of the detailing. esselfortium for compiling the texture resource. Shaikoten for making some graphics. The Green Herring for the music in MAP35...and everyone else who has their music in here. Also Csonicgo,TheMionicDonut, and Mechadon for helping come up with map names towards the end of development. And Shaikoten, Hellbent, and Mechadon for finding musical bits for various maps. Lastly Mechadon for compiling the wad, making the CWILV patches, the statusbar, compiling the various MAPINFO lumps, and fixing map bugs. And everyone else that I'm sure we've forgotten!
Special thanks go to r and Croesus for playtesting all my maps over the years, and r especially for making lists of my wads and keeping them organized so that I was able to select them. Also a special thanks go to r, milton and croesus for teaching me how to make fun dm maps.
Oh yeah, and a special thanks to mek for all the work at the end to get this thing out the door!
Base:
New from scratch (except for MAP33 which was based off of E3M7)
Build time:
2 years & 10 days (excluding the creation of the original layouts)
Editor(s) used:
Doom Builder, Doom Builder 2, XWE, SLumpEd, GIMP, MSPaint
Bugs:
The skies in MAP08 and MAP23 when played in a port such as PRBoom+ are borked. MAP36 will crash outright in PRBoom+ and probably other, simlar ports. Certain Boom ports may crash upon exiting MAPs 33 and higher.