Title: |
Power Plant Deathmatch |
Filename: |
levels/doom2/deathmatch/Ports/p-r/powerdm.zip |
Size: |
468.71 KB |
Date: |
04/22/03 |
Author: |
Bob Larkin (a.k.a. Sematary) (a.k.a. Brad_tilf) |
Description: |
This wad got its inspiration from the power plant in Total Recall. Try to remember that it is only inspired by it, not designed to look exactly like it. There are 8 Deathmatch starts, no monsters since this is NOT a single player map although you can, of course, look at the map if you like. Weapons available for fragging your buddies are the pistol (naturally), chainsaw (for that up close and personal frag), Shotgun, Super shotgun, chaingun and rocket launcher. I left the Plasma rifle and BFG out. There is also no exit in this level. |
Credits: |
...Nick Baker - who released his texture wad for public use (text file included from the original zipped file). |
Base: |
New level from scratch |
Build time: |
about 2 weeks working an hour a day or so |
Editor(s) used: |
DETH |
Bugs: |
None that I know of. May bog down some slower machines. * Misc. Notes * |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Thanks for wasting my space on my harddrive 0/5 | x | |
Anonymous
| Awful, I can't even fire rockets at the other sides of the map cause of the fucking power things in the fucking way. Seriously, work differently on deathmatch levels by making sure the player can actually HIT SOMETHING! Hate to say it but, 0/0 Rock1943 | x | |
Anonymous
| Very poor wad not worth the download. There are far better deathmatch wads on here. | x | |
Anonymous
| Copy and paste syndrome all over the place, Oh and the retarded overused Episode 5 textures don't make you special or the wad any better than it its. 1/5. | x | |
Anonymous
| Too fucking clunky and hard to move around, i played with bots on ST but it still sucked ass. Sorry 0/5 | x |
View powerdm.txt
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