Title: |
AMBUSHDM.WAD (Ambush Deathmatch) |
Filename: |
levels/doom2/deathmatch/a-c/ambushdm.zip |
Size: |
55.05 KB |
Date: |
01/30/95 |
Author: |
Moto |
Description: |
This level was designed to be used in deathmatch mode mainly, but I did throw a few monsters in to allow a user to lump up someone other then a human opponent. This WAD has some real nice defense features that I have not seen in any other WAD to date. |
Credits: |
Special thanks goes to GUNSLINGER for all the play testing and help with new ideas to make the WAD what it is. Thanks to CHAPMAN & SLUGO for playtest- ing development. |
Base: |
Scratch |
Build time: |
Phat Amount of time. |
Editor(s) used: |
EDMAP 1.23 Best editor I have used to date. |
Bugs: |
Completely Bug Free |
Rating: |
(4 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Doomkid
| Kinda strange map, but super sweet for 1994 standards! | x | |
Anonymous
| Hajimoto here the author of this WAD. man do I remember the fun not only making this level, but play testing it. The good old days :0) | x | |
Anonymous
| I remember this level. It had more secret switches and defensive positions of any level at the time. Awesome memories of this level. | x | |
Anonymous
| damn, its awesome.
its also number 1234.
lol | x |
View ambushdm.txt
|