Title: |
boo |
Filename: |
levels/doom2/deathmatch/a-c/boo2.zip |
Size: |
66.39 KB |
Date: |
02/27/16 |
Author: |
Aardappel |
Description: |
Doom2 DM map meant specifically for duels. It's very compact & vertical, has some sound cues to track / mislead your opponent, diversity in attacks and ambushes, balanced item placement. Makes for tactical but still very intense combat. Architecture is quite vertical and centers around 2 round pits, all dressed up in q2 textures, and with moody late summer night lighting. Item placement is designed around old deathmatch with a SG, SSG, CS, CG, RL, PG, BFG, with the last 2 putting you at a slight tactical disadvantage when you get them. altdeath adds only a green armour and some health/ammo. |
Credits: |
Razorback (http://www.doomworld.com/dmdoom) for his support, encouragement, and shameless pimping of my maps, my mate Brick for beta testing, the qboard people for comments and tips. |
Base: |
New level from scratch |
Build time: |
about a week |
Editor(s) used: |
Waded 1.83 |
Bugs: |
None. Tested with bots and humans, and on various source ports. |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) (2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Combinebobnt
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | hey look this old map
I don't even like boo, but I must admit it has a unique playstyle and is interesting because of that, so good score. | x | |
Jon
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | Tidy | x |
View boo2.txt
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