Title: |
The Temple of Bal |
Filename: |
levels/doom2/deathmatch/d-f/fptmpl.zip |
Size: |
32.97 KB |
Date: |
02/21/95 |
Author: |
Denis Valente or Balrog |
Description: |
Wad file is designed for multi-player deathmatch. Naturally it has no monsters, and plenty of ammo and health. The setting is a (fantastically decorated) temple, where evil priests conduct secret rituals, raising hideous monsters. The teleport at the entrance is the only means of gaining entry to it. There are'nt any tricks etc, but WAD designers may wish to have a look how things were done...:) The exit is found outside on the platform, which is reached by activating the switch in the altar room. This means co-operation is needed to finish the level Ideally for 4 players, but is great for less. This was made for the doomII server on Flashpoint BBS |
Credits: |
iD Software. Russell for letting me use the mine shafts design of his, and helping me de-bug this lvl. Thanx Russ! My brother Andy for a few suggestions. Playtesters: Paul, Enigma, Ryan and the rest! |
Base: |
NONE |
Build time: |
over 55 hours! |
Editor(s) used: |
Deu2....you mean there are others...? :) |
Bugs: |
Some walls may be shot through with a rocket etc. I tried for ages but too late. By this stage just touching a VERTEX made bugs galore! :( |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) (1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | This is known to some as ozwango map01. Pretty good map for february 1995. The 64-wide hall to the soulsphere annoys me, but it's a minor gripe. | x |
View fptmpl.txt
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