Title: |
[GL] Deathmatch |
Filename: |
levels/doom2/deathmatch/g-i/gldm.zip |
Size: |
3.64 MB |
Date: |
09/11/12 |
Author: |
Okami-AIK, DoktorNuts, Pootis, Umbreon, Manolo |
Description: |
A compilation of Deathmatch maps made by the [GL] Team. |
Credits: |
Luca95 for additional mapping on MAP02
Textures from: Gothic Team, 3D Realms, Nigthmare, ID Software |
Base: |
New from scratch |
Build time: |
3 Months |
Editor(s) used: |
Doom Builder, XWE, Photoshop |
Bugs: |
The Railgun does not appear when played on Zandronum, Skulltag data needed. |
Rating: |
(16 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| "Author : Okami-AIK, DoktorNuts, Pootis, Umbreon, Manolo"
AND [GL]Luca95 ?????
AND [GL]Luca95 ?????
AND [GL]Luca95 ?????
He made at least the 50% of the full wad.
Are you guys not including him in the credits just because he´s no longer a GL member?
Are you serious?
anyway the wad sucks monkey fuck | x | |
Anonymous
| Excelent wad. The Umbreon maps are the best | x | |
Anonymous
| Worthless wad, not even the authors play it | x | |
Anonymous
| buscar mierda en el culo de un perro es mas divertido. Y un mono con dos ladrillos mapea mejor. | x | |
Anonymous
| Looks flat, and the gameplay is boring. Not worth the time | x | |
FragMan!
| Awesome. Needs more maps. MORE MAPS!! | x | |
Anonymous
| Boring, some rooms look good, others meh. Gameplay bleh. And "GL", rofl, you guys only stay on irc, that means not even you will play this. | x |
View gldm.txt
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