Title: |
grocery |
Filename: |
levels/doom2/deathmatch/g-i/grocery.zip |
Size: |
41.26 KB |
Date: |
12/30/96 |
Author: |
Derek Altamirano |
Description: |
This wad file does it's best to recreate a grocery store. It is not perfect, but It is a cool death- match wad. The only weapons available are the gun, shotguns, and the chaingun. This makes it a challenging pwad. Let me know what you think (too easy, too hard, very cool, sucks, etc..) The added graphics are just quickies, and i know they could be done better. Anyone interested, Let me know. |
Credits: |
The programmers of WinDEU. This is the only editor
I have been able to get to work properly.
(I liked edmap, but it kept giving me errors.)
The book "Tricks of the DOOM Programming Guru's" |
Base: |
From Scratch. |
Build time: |
About 10 days (including graphics) |
Editor(s) used: |
Windeu |
Bugs: |
None to my knowledge |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
| Seems OK for a basic DM, all oldschool mappers have done a grocery map at some point havent they? Hell, I even had one in Doomkid's Deathmatch, so I'm a hypocrite - but this is just too damn plain, those custom textures are also so bland that they're funny. | x | |
Anonymous
| The Icelandic thorns in the text-file are cool, but the apostrophe in "Guru's" isn't. The map is kind of OK - quirky but lacking in content. | x |
View grocery.txt
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