Title: |
IDEAL WAD for DOOM II |
Filename: |
levels/doom2/deathmatch/g-i/ideal.zip |
Size: |
32.85 KB |
Date: |
06/12/95 |
Author: |
Jordan Feinman |
Description: |
I have taken the time to make this [what I feel] to be the most deathmatch- suitable wad. It has open space for great battles, and a lot of thought has gone into the relationship between rooms, platforms, etc. Please email me if you do or do not like this wad! NOTE: This level does not contain the BFG9000. If you want it, you can add it yourself. This is my first wad -- I plan on making more in the future depending on the success of this one. |
Credits: |
Dan Ginsburg -- Hours of frag rallies and testing; Ken Forte, for showing me the basics of wad editing and being patient with my neophyte questions; Steve Benner for his time in writing up those wad newby docs on his web page! :) |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DEU II and BSP |
Bugs: |
None that I know of. Please email me if you find any GROUND-BREAKING bugs. |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) (1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | This would be fun with a lot of players, but the texturing is terrible. | x |
View ideal.txt
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