Title: |
MerDoom II |
Filename: |
levels/doom2/deathmatch/m-o/merdoom2.zip |
Size: |
396.4 KB |
Date: |
04/28/96 |
Author: |
AceWingMan aka Brent Ted Peterson |
Description: |
(read this!): To play this level the correct way you must use DooM2. Actually any version of DooM2 will work (1.666-1.9) but to view the demo that has been added you must use DooM2 version 1.9. |
Credits: |
Raphael Quinet and Brendon J. Weber for DEU and of course id for Doom! All the people who designed all the software I used (listed below). And everybody that supports my wad creation efforts, because without them I would not even make these levels. |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
DEU2c for DooM2 WADED 1.xx(for node building only) DEUTEX 3.4 and earlier...(Awesome program) |
Bugs: |
Absolutely none |
Rating: |
    (3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
     | Cool, like a more tactical Dead Simple. I like the music. | x | |
Anonymous
     | A typical wad from the mid 90's. Not bad for DM but not good also. NOT a 5/5 wad. 3/5 at best. | x | |
Anonymous
     | Hidden rooms and great sound effects from Full metal Jacket and Star wars. Love playing this multiplayer map with four players! Hidden rooms are hard to find since this map is symetrical the triggers are hard to keep track of which makes it all that more fun to play. | x |
View merdoom2.txt
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