Title: |
POSSIBLE.WAD |
Filename: |
levels/doom2/deathmatch/p-r/possible.zip |
Size: |
34.29 KB |
Date: |
04/01/96 |
Author: |
Iikka "Fingers" Keränen |
Description: |
This is an experimental deathmatch WAD that has some unusual tricks in level architecture. For example, there's "multiple floors" and a "bullet-proof" window. However, this is not _absolutely_ best DEATHMATCH LEVEL I have made... The level works a bit slowly on slower machines (like 486dx2/50 or worse) because of its complexity.
(But of course, there's thousands of wads that are worse than anything I have made...) |
Credits: |
All the normal targets like iD and like. Plus some to Adelusion for giving me the idea of the floating floors. |
Base: |
New level from scratch |
Build time: |
Around 4 hours including testing |
Editor(s) used: |
Waded 1.83b, BSP 1.3x |
Bugs: |
Nope. I don't make them, should I? |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) (1 vote)
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Download mirrors:
/idgames protocol:
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View possible.txt
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